In exceptionally simple terms, there are three fundamental tactics used. You need to be agile enough to switch tactics quickly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of checkers, or at least as deep as you are able to achieve, to barricade in your competitor’s checkers that are on your 1-point. This is deemed to be the most acceptable procedure at the begining of the match. You can create the wall anyplace within your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This consists of locking your home board as fast as possible while keeping your opponent on the bar. i.e., if your challenger rolls an early two and moves one piece from your one-point to your three-point and you then toss a 5-5, you are able to play 6/1 6/1 eight/three 8/3. Your challenger is then in big-time dire straits due to the fact that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have 2 or higher checkers in your competitor’s home board. (An anchor spot is a point filled by at a minimum 2 of your pieces.) It must be played when you are extremely behind as this strategy greatly improves your circumstances. The best areas for anchors are towards your competitor’s smaller points and either on adjacent points or with a single point in between. Timing is crucial for an effectual backgame: at the end of the day, there’s no reason having 2 nice anchors and a complete wall in your own inner board if you are then forced to break down this straight away, while your competitor is shifting their pieces home, owing to the fact that you do not have any other additional checkers to move! In this case, it is better to have checkers on the bar so that you are able to maintain your position up until your opponent gives you a chance to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this case!