Archive for July, 2007
In extraordinarily general terms, there are 3 chief game plans employed. You need to be agile enough to switch tactics almost instantly as the course of the match unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at a minimum as deep as you can achieve, to lock in your competitor’s pieces that are located on your 1-point. This is considered to be the most suitable strategy at the start of the match. You can build the wall anyplace within your 11-point and your two-point and then move it into your home board as the game continues.
The Blitz
This consists of locking your home board as quickly as possible while keeping your opponent on the bar. i.e., if your challenger tosses an early 2 and shifts one piece from your 1-point to your 3-point and you then roll a five-five, you will be able to play six/one six/one 8/3 eight/three. Your opponent is now in serious calamity since they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or higher pieces in your competitor’s home board. (An anchor is a point filled by at a minimum two of your checkers.) It should be used when you are extremely behind as it greatly improves your chances. The best places for anchor spots are close to your competitor’s lower points and also on adjacent points or with a single point seperating them. Timing is integral for an effective backgame: besides, there’s no reason having two nice anchors and a complete wall in your own inner board if you are then required to break apart this straight away, while your challenger is shifting their checkers home, taking into account that you do not have other extra pieces to move! In this case, it’s more favorable to have checkers on the bar so that you are able to preserve your position up until your challenger provides you a chance to hit, so it may be a wonderful idea to try and get your opponentto get them in this case!