As we dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The goal is to shift your checkers safely around the game board to your home board while at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With opposing player pieces heading in opposing directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the last two Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking strategy is to slow down the opponent to shift his checkers, the Priming Game tactic is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a bad position if he/she ever attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your half of the board. As soon as you have successfully constructed the prime to stop the movement of your opponent, the competitor does not even get a chance to toss the dice, and you shift your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Tactic
The goals of the Back Game technique and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to improve your odds of succeeding, however the Back Game strategy relies on alternate techniques to achieve that. The Back Game plan is often used when you are far behind your opponent. To play Backgammon with this strategy, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to use in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partially the outcome of the dice roll.
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