In very general terms, there are three chief techniques used. You must be able to switch game plans instantly as the action of the match unfolds.

The Blockade

This comprises of assembling a 6-thick wall of pieces, or at a minimum as deep as you might manage, to lock in your opponent’s checkers that are located on your 1-point. This is deemed to be the most suitable procedure at the start of the match. You can build the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the game advances.

The Blitz

This consists of closing your home board as quick as possible while keeping your opponent on the bar. For example, if your opponent tosses an early two and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you can play 6/1 six/one 8/3 eight/three. Your challenger is now in serious calamity considering that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This plan is where you have 2 or higher pieces in your opponent’s home board. (An anchor spot is a position consisting of at least two of your checkers.) It needs to be employed when you are decidedly behind as it greatly improves your chances. The better locations for anchor spots are close to your competitor’s smaller points and either on adjacent points or with a single point separating them. Timing is essential for an effectual backgame: besides, there’s no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to dismantle this straight away, while your challenger is getting their pieces home, taking into account that you do not have any other spare checkers to move! In this case, it’s more favorable to have pieces on the bar so that you might maintain your position up till your opposer gives you a chance to hit, so it will be an excellent idea to attempt and get your competitor to get them in this situation!