As we dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to move your pieces safely around the game board to your inner board and at the same time your opponent shifts their checkers toward their home board in the opposing direction. With opposing player checkers moving in opposite directions there is going to be conflict and the requirement for specific techniques at specific instances. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Strategy

If the aim of the blocking tactic is to hamper the opponents ability to shift his chips, the Priming Game strategy is to absolutely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if he at all attempts to escape the wall. The trap of the prime can be setup anyplace between point two and point 11 in your board. Once you’ve successfully built the prime to stop the activity of your opponent, your competitor does not even get to roll the dice, and you move your checkers and toss the dice again. You will win the game for sure.

The Back Game Tactic

The goals of the Back Game technique and the Blocking Game plan are similar – to harm your opponent’s positions in hope to improve your odds of winning, however the Back Game plan utilizes different tactics to achieve that. The Back Game tactic is generally used when you’re far behind your opponent. To participate in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This technique is more challenging than others to use in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partly the result of the dice roll.