As we dicussed in the previous article, Backgammon is a casino game of ability and luck. The goal is to shift your chips safely around the board to your inside board and at the same time your opposition moves their pieces toward their inside board in the opposing direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the last two Backgammon plans to round out your game.
The Priming Game Strategy
If the goal of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game plan is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a damaged position if she ever tries to escape the wall. The ambush of the prime can be established anyplace between point 2 and point eleven in your board. After you have successfully built the prime to prevent the movement of the opponent, your opponent doesn’t even get a chance to roll the dice, and you move your pieces and roll the dice yet again. You’ll be a winner for sure.
The Back Game Technique
The goals of the Back Game technique and the Blocking Game tactic are very similar – to harm your competitor’s positions with hope to improve your chances of winning, but the Back Game tactic relies on alternate tactics to do that. The Back Game technique is frequently employed when you are far behind your competitor. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.
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