Archive for May, 2018
As we dicussed in the previous article, Backgammon is a casino game of skill and pure luck. The aim is to move your pieces carefully around the board to your inside board and at the same time your opposition shifts their chips toward their inside board in the opposing direction. With competing player pieces heading in opposite directions there is going to be conflict and the need for particular tactics at particular times. Here are the last 2 Backgammon techniques to finish off your game.
The Priming Game Tactic
If the purpose of the blocking strategy is to slow down the opponent to shift their pieces, the Priming Game plan is to completely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if she at all attempts to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your half of the board. After you’ve successfully constructed the prime to stop the movement of your competitor, your opponent does not even get to roll the dice, and you move your chips and roll the dice again. You’ll be a winner for sure.
The Back Game Strategy
The objectives of the Back Game plan and the Blocking Game strategy are similar – to hinder your opponent’s positions with hope to better your chances of winning, however the Back Game strategy utilizes seperate tactics to do that. The Back Game technique is commonly employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to employ in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.
In very general terms, there are three chief game plans used. You want to be able to hop between strategies instantly as the course of the match unfolds.
The Blockade
This is composed of building a 6-deep wall of pieces, or at least as deep as you can manage, to barricade in the opponent’s pieces that are on your 1-point. This is judged to be the most acceptable procedure at the begining of the match. You can assemble the wall anyplace between your 11-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This is comprised of closing your home board as quick as as you can while keeping your challenger on the bar. For example, if your challenger tosses an early 2 and moves one piece from your one-point to your 3-point and you then roll a five-five, you can play six/one 6/1 eight/three eight/three. Your opposer is then in big-time calamity considering that they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have 2 or more anchors in your opponent’s inner board. (An anchor spot is a position filled by at least two of your pieces.) It needs to be played when you are significantly behind as it much improves your opportunities. The best areas for anchor spots are close to your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is integral for a competent backgame: after all, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to dismantle this right away, while your competitor is moving their pieces home, owing to the fact that you do not have other extra checkers to shift! In this case, it’s more favorable to have checkers on the bar so that you might preserve your position up until your competitor gives you a chance to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this case!