As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to shift your chips safely around the board to your home board while at the same time your opposition moves their checkers toward their inner board in the opposing direction. With opposing player pieces moving in opposite directions there is going to be conflict and the requirement for specific strategies at specific times. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Plan
If the purpose of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game plan is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if she at all tries to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your half of the board. As soon as you have successfully assembled the prime to stop the movement of your competitor, the opponent doesn’t even get a chance to roll the dice, and you shift your checkers and roll the dice again. You’ll win the game for sure.
The Back Game Strategy
The objectives of the Back Game plan and the Blocking Game strategy are very similar – to hinder your competitor’s positions hoping to boost your chances of succeeding, but the Back Game technique relies on alternate techniques to do that. The Back Game plan is generally used when you are far behind your competitor. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to play in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partially the outcome of the dice roll.
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