As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your pieces carefully around the game board to your inner board and at the same time your opposition shifts their pieces toward their inner board in the opposite direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Strategy
If the goal of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game plan is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a battered position if he/she at all attempts to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your half of the board. Once you have successfully built the prime to stop the movement of the opponent, your opponent does not even get to toss the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game technique and the Blocking Game plan are similar – to harm your opponent’s positions with hope to better your chances of succeeding, but the Back Game strategy uses seperate techniques to achieve that. The Back Game plan is generally employed when you are far behind your competitor. To play Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the pieces are relocated is partly the outcome of the dice toss.
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