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As we dicussed in the last article, Backgammon is a casino game of ability and good luck. The goal is to move your pieces safely around the game board to your home board while at the same time your opponent moves their pieces toward their inner board in the opposite direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for specific strategies at specific times. Here are the last two Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game tactic is to absolutely block any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a battered position if he/she ever attempts to escape the wall. The ambush of the prime can be built anyplace between point 2 and point 11 in your board. After you’ve successfully assembled the prime to prevent the movement of the competitor, your competitor does not even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Tactic

The objectives of the Back Game technique and the Blocking Game tactic are similar – to harm your competitor’s positions hoping to better your chances of winning, however the Back Game plan utilizes alternate tactics to achieve that. The Back Game strategy is frequently employed when you’re far behind your competitor. To play Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to use in Backgammon because it requires careful movement of your pieces and how the pieces are moved is partially the result of the dice toss.