As we dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to shift your checkers carefully around the board to your home board while at the same time your opponent moves their chips toward their home board in the opposite direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific techniques at specific instances. Here are the two final Backgammon plans to complete your game.
The Priming Game Strategy
If the aim of the blocking tactic is to hamper the opponents ability to shift her checkers, the Priming Game plan is to absolutely block any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a damaged position if he/she at all tries to escape the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your board. After you’ve successfully constructed the prime to prevent the activity of your competitor, the competitor does not even get a chance to roll the dice, that means you move your chips and roll the dice again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game strategy are very similar – to hinder your opponent’s positions hoping to better your chances of winning, but the Back Game plan utilizes seperate tactics to achieve that. The Back Game plan is commonly employed when you are far behind your competitor. To compete in Backgammon with this technique, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon because it requires careful movement of your pieces and how the chips are relocated is partially the result of the dice roll.
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