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As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to shift your checkers safely around the game board to your home board and at the same time your opposing player shifts their chips toward their home board in the opposite direction. With opposing player chips heading in opposing directions there is going to be conflict and the need for specific techniques at specific instances. Here are the 2 final Backgammon strategies to round out your game.

The Priming Game Strategy

If the aim of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game tactic is to absolutely block any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if he ever tries to escape the wall. The trap of the prime can be established anyplace between point two and point eleven in your board. As soon as you have successfully assembled the prime to stop the movement of your opponent, your competitor does not even get to roll the dice, and you move your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game strategy are very similar – to hinder your competitor’s positions hoping to improve your chances of succeeding, but the Back Game plan utilizes seperate techniques to achieve that. The Back Game tactic is commonly used when you are far behind your competitor. To participate in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to employ in Backgammon because it requires careful movement of your checkers and how the pieces are moved is partially the result of the dice toss.