Archive for September, 2022
In exceptionally simple terms, there are 3 main plans employed. You want to be able to hop between tactics quickly as the action of the match unfolds.
The Blockade
This is comprised of building a 6-deep wall of checkers, or at least as thick as you might achieve, to lock in the opponent’s checkers that are on your 1-point. This is deemed to be the most acceptable procedure at the begining of the game. You can build the wall anyplace inbetween your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This involves closing your home board as quick as as you can while keeping your competitor on the bar. i.e., if your opposer tosses an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play six/one six/one eight/three 8/3. Your opposer is then in serious difficulty because they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This strategy is where you have two or more anchors in your competitor’s home board. (An anchor spot is a position occupied by at least two of your pieces.) It must be employed when you are significantly behind as this plan much improves your chances. The better locations for anchors are towards your competitor’s lower points and also on adjoining points or with a single point in between. Timing is essential for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break up this right away, while your opponent is getting their checkers home, considering that you don’t have any other spare pieces to shift! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position until your competitor provides you an opportunity to hit, so it can be a great idea to attempt and get your opponent to get them in this case!
In astonishingly simple terms, there are 3 main tactics used. You must be agile enough to hop between techniques almost instantly as the action of the match unfolds.
The Blockade
This is composed of assembling a 6-deep wall of checkers, or at least as deep as you are able to achieve, to barricade in the competitor’s checkers that are on your 1-point. This is judged to be the most acceptable strategy at the start of the match. You can create the wall anywhere inbetween your eleven-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your competitor on the bar. i.e., if your challenger tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one 6/1 8/3 8/3. Your opponent is then in serious difficulty due to the fact that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have two or more pieces in your competitor’s inner board. (An anchor spot is a point occupied by at least two of your pieces.) It must be played when you are extremely behind as it greatly improves your circumstances. The strongest locations for anchor spots are near your competitor’s lower points and also on adjacent points or with one point in between. Timing is critical for an effectual backgame: after all, there is no reason having two nice anchors and a complete wall in your own home board if you are then forced to break down this straight away, while your competitor is getting their pieces home, seeing that you don’t have other extra pieces to shift! In this case, it’s better to have pieces on the bar so that you can maintain your position up until your opponent provides you a chance to hit, so it can be a good idea to attempt and get your challenger to get them in this case!
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