As we have dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your pieces carefully around the game board to your inner board while at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With competing player pieces heading in opposing directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to shift her checkers, the Priming Game strategy is to absolutely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a bad position if she at all attempts to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your half of the board. After you’ve successfully built the prime to block the activity of the competitor, the competitor doesn’t even get to toss the dice, and you shift your pieces and toss the dice again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game technique are similar – to hurt your opponent’s positions hoping to better your chances of winning, but the Back Game tactic relies on seperate techniques to do that. The Back Game tactic is generally used when you’re far behind your competitor. To compete in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to use in Backgammon because it requires careful movement of your chips and how the chips are relocated is partly the result of the dice toss.