As we have dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to move your checkers carefully around the board to your inner board while at the same time your opposing player moves their pieces toward their home board in the opposite direction. With opposing player checkers shifting in opposite directions there is bound to be conflict and the requirement for particular tactics at specific instances. Here are the two final Backgammon plans to round out your game.

The Priming Game Strategy

If the goal of the blocking plan is to slow down the opponent to shift her pieces, the Priming Game plan is to completely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a bad position if he ever attempts to leave the wall. The trap of the prime can be setup anyplace between point two and point eleven in your half of the board. Once you’ve successfully constructed the prime to stop the movement of your opponent, your competitor does not even get to toss the dice, that means you move your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game strategy and the Blocking Game plan are similar – to hinder your opponent’s positions in hope to improve your odds of succeeding, but the Back Game tactic relies on different tactics to achieve that. The Back Game tactic is often employed when you’re far behind your opponent. To participate in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon because it needs careful movement of your checkers and how the pieces are relocated is partly the outcome of the dice roll.