As we have dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to move your checkers safely around the game board to your inside board while at the same time your opposition moves their chips toward their inner board in the opposing direction. With competing player pieces heading in opposite directions there is going to be conflict and the need for particular tactics at particular times. Here are the last 2 Backgammon plans to complete your game.

The Priming Game Strategy

If the aim of the blocking tactic is to slow down the opponent to move his chips, the Priming Game plan is to completely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if he at all tries to escape the wall. The trap of the prime can be established anyplace between point 2 and point eleven in your half of the board. Once you have successfully constructed the prime to prevent the movement of the opponent, your opponent does not even get a chance to toss the dice, and you shift your checkers and toss the dice again. You will win the game for sure.

The Back Game Technique

The goals of the Back Game technique and the Blocking Game strategy are very similar – to harm your opponent’s positions in hope to boost your chances of winning, but the Back Game tactic uses seperate tactics to do that. The Back Game plan is frequently employed when you’re far behind your opponent. To compete in Backgammon with this strategy, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the chips are relocated is partly the outcome of the dice toss.