As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your chips carefully around the game board to your inner board and at the same time your opposing player moves their pieces toward their home board in the opposing direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Tactic
If the aim of the blocking plan is to slow down the opponent to move his checkers, the Priming Game plan is to completely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if he at all attempts to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your game board. Once you have successfully constructed the prime to stop the movement of your opponent, the competitor does not even get to roll the dice, that means you move your checkers and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game technique are similar – to hurt your competitor’s positions in hope to better your chances of winning, however the Back Game technique relies on seperate tactics to achieve that. The Back Game technique is generally used when you’re far behind your competitor. To play Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This technique is more difficult than others to play in Backgammon seeing as it requires careful movement of your pieces and how the chips are relocated is partly the result of the dice roll.
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