As we dicussed in the last article, Backgammon is a game of ability and luck. The aim is to move your pieces safely around the board to your inside board and at the same time your opposition moves their checkers toward their inner board in the opposing direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for particular tactics at particular instances. Here are the two final Backgammon techniques to round out your game.
The Priming Game Tactic
If the aim of the blocking tactic is to hamper the opponents ability to move his checkers, the Priming Game tactic is to absolutely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if she at all tries to escape the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your board. After you’ve successfully constructed the prime to stop the activity of the competitor, your competitor does not even get a chance to roll the dice, that means you shift your chips and roll the dice again. You’ll be a winner for sure.
The Back Game Strategy
The goals of the Back Game tactic and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to boost your odds of winning, but the Back Game technique utilizes different tactics to do that. The Back Game plan is commonly employed when you are far behind your opponent. To compete in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to use in Backgammon seeing as it requires careful movement of your chips and how the checkers are moved is partly the result of the dice roll.
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