In very simple terms, there are three chief game plans employed. You must be able to switch tactics instantly as the action of the match unfolds.

The Blockade

This comprises of creating a 6-deep wall of pieces, or at least as thick as you can achieve, to barricade in the competitor’s checkers that are located on your 1-point. This is judged to be the most suitable procedure at the start of the match. You can build the wall anyplace between your eleven-point and your two-point and then shuffle it into your home board as the match continues.

The Blitz

This is composed of locking your home board as quick as as you can while keeping your opposer on the bar. i.e., if your competitor rolls an early two and shifts one checker from your one-point to your three-point and you then toss a 5-5, you can play 6/1 6/1 eight/three eight/three. Your challenger is then in big-time trouble considering that they have two pieces on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have two or higher pieces in your competitor’s home board. (An anchor is a point consisting of at a minimum two of your checkers.) It needs to be played when you are extremely behind as it greatly improves your opportunities. The best locations for anchor spots are towards your competitor’s lower points and also on adjoining points or with one point separating them. Timing is essential for a competent backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your challenger is getting their pieces home, considering that you do not have other extra pieces to shift! In this case, it is more tolerable to have checkers on the bar so that you can maintain your position up till your competitor gives you an opportunity to hit, so it can be a great idea to try and get your challenger to hit them in this situation!